ALRECZ

[ SYS.LAB // EXPERIMENTAL DIVISION ]

THE LAB

Work in progress, research, and process documentation — the parts of the archive that aren't finished, aren't for sale, and don't pretend to be either. Generative studies, creative-coding sketches, and the tooling behind the rest of this site.

SIGNAL_FIELD.CANVAS // MOVE CURSOR TO DISTURB
WEBGLACTIVE

Artifact Engine

A distorted-sphere renderer built on react-three-fiber, driving the object at the center of the Exhibitions hero. Continuous research into procedural material distortion and particle fields as a stand-in for physical artifacts that don’t exist yet.

Procedural Decay
GENERATIVERESEARCH

Procedural Decay

A study in digital texture breakdown — compression artifacts, dither noise, and signal loss treated as material rather than defect. Source study archived below.

AI TOOLINGACTIVE

Archive-Assisted Tooling

The exhibitions, music, and archive systems on this site were built collaboratively with AI-assisted tooling — componentized, then hand-tuned. This entry documents that process rather than hiding it.

CREATIVE CODEACTIVE

Signal Field

A mouse-reactive particle field rendered on canvas, live below — nodes hold position until a cursor passes near, then scatter and re-settle. No library, just requestAnimationFrame and a spatial grid.